It seems that you are about 2 point - Approach. Moreover it will be very good to change materials in model by the compatible (for further adequate WPF presentation) way.īe ready experimenting many times for best results. The model you are prepared in professional tool like 3DMax.3ds(.obj.) model, but second tool for translating it into. There are relatively many tools for solve this task, but there is no any case universal solution. This approach is for rich 3D scene manipulations in professional application as a rule. You are thinking to have full interactive part with support any WPF3D transformations within your Viewport3D. ![]() This approach is for simple playing (learning WPF3D) as a rule 3ds(.obj.) model object as stationary part of your scene without any interactive transformations (moving, scaling and so on). The result-answer is depending from your goals.
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